What is multiclass racing?
The racing in Le Mans Ultimate is based on the real-world FIA World Endu...
Driving Assists
Gameplay assists are available to be used to help you play at a level th...
Understanding the HUD (Heads Up Display)
Please note: you can customise the elements shown in Settings > Gameplay...
Understanding the MFD (Multi Function Display)
The MFD is displayed in the bottom left of the screen and gives you acce...
What is Virtual Energy? (NRG)
Virtual Energy (NRG) management is crucial in Le Mans Ultimate, influenc...
What are limited tyres?
In endurance racing, managing your tyres is just as important as raw spe...
Race Starts & Start Penalties – Formation Lap Rules Explained
Starting the race in Le Mans Ultimate is a precise science. You need to ...
What is RealRoad? (RR)
RealRoad refers to the track state technology used in Le Mans Ultimate. ...
How do I configure my traction control in Le Mans Ultimate?
Unlike some other games and simulations you might have seen previously, ...
ABS (Anti-Lock Braking System) for LMGT3 Cars
LMGT3 is the only category that includes ABS natively on the cars. For o...
Understanding track limits
This guide details the workings of Track Limits monitoring in Le Mans Ul...
Hypercar Category (LMH & LMDh)
The Hypercar class is the pinnacle of endurance racing, featuring advanc...