20 results for "grip"

What is RealRoad? (RR)
change and dry faster where cars are driving. RealRoad Starting Grip When configuring or joining a Race Weekend, Co-op event or
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What are limited tyres?
push your car around the track, your tyres gradually lose grip, which can lead to slower lap times, longer braking distances
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V1.0.0.0 - Release Notes
Fixed real road heavy loading as saturated grip and medium loading as high grip. Fuji Fixed Start/finish gantry smoothing
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Understanding the MFD (Multi Function Display)
forecast. Additionally, it will tell you the "real road" (grip) level of the circuit and it's temperature. You will also
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Update V1.3.0.0
triggering at the exit of turn 15 Fuji Fixed saturated grip setting grip to High Imola Added ELMS Imola Layout Added new pit
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V1.2 (Update 2)
during a pit stop or at the end of the race. Fixed real road grip levels in online events not progressing correctly Removed
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V1.2.3.0 (Update 2, Patch 3)
than others Fixed various minor gaps in terrain Increased grip by 2% on curbs Optimized run off road mesh topology Tweaked
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V1.4.1.0 (Update V1.4, Patch 1)
line Fixed UVW error on green runoff at last turn Increased grip levels on run off dirt Missing car shadows on verges Optimised
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V1.1.0.0 - Change notes
fixtures Fixed road lines not receiving undercar shadows Revised grip levels on run off roads Updated floodlights to turn on around
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V1.4 - release notes
to 2026 season opponent options Adjusted Hypercar cold tyre grip to better match 2026 real-life compounds BOP: Weight reduction
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