20 results for "grip"
What is RealRoad? (RR)
change and dry faster where cars are driving. RealRoad Starting Grip When configuring or joining a Race Weekend, Co-op event or
What are limited tyres?
push your car around the track, your tyres gradually lose grip, which can lead to slower lap times, longer braking distances
V1.0.0.0 - Release Notes
Fixed real road heavy loading as saturated grip and medium loading as high grip. Fuji Fixed Start/finish gantry smoothing
Understanding the MFD (Multi Function Display)
forecast. Additionally, it will tell you the "real road" (grip) level of the circuit and it's temperature. You will also
Update V1.3.0.0
triggering at the exit of turn 15 Fuji Fixed saturated grip setting grip to High Imola Added ELMS Imola Layout Added new pit
V1.2 (Update 2)
during a pit stop or at the end of the race. Fixed real road grip levels in online events not progressing correctly Removed
V1.2.3.0 (Update 2, Patch 3)
than others Fixed various minor gaps in terrain Increased grip by 2% on curbs Optimized run off road mesh topology Tweaked
V1.4.1.0 (Update V1.4, Patch 1)
line Fixed UVW error on green runoff at last turn Increased grip levels on run off dirt Missing car shadows on verges Optimised
V1.1.0.0 - Change notes
fixtures Fixed road lines not receiving undercar shadows Revised grip levels on run off roads Updated floodlights to turn on around
V1.4 - release notes
to 2026 season opponent options Adjusted Hypercar cold tyre grip to better match 2026 real-life compounds BOP: Weight reduction