Game Updates
Championships - Online
Added support for bespoke online championships available to non-RC subscribers for limited time events - more details at a later date
Fixed carbon fibre image shown in the car setup screen when loading into an online championship practice with a custom livery
Fixed online championship timeslots not following the timezone set in the game
Fixed point reductions from protests take away more points than intended
Fixed previous online championship events all showing with: No Class, No Car, No Position, -1 points
Fixed some issues with being unable to register custom liveries to championships
Fixed upcoming online championship card's spacing
Fixed USA flag missing stars on events
Custom Liveries
Fixed carbon fibre image shown in the car setup screen when loading into an online championship practice with a custom livery
Fixed custom livery not loading when joining a team event practice server when you're not the user who registered the lineup
Co-op
Fixed stint review screen time remaining stuck at 0h00m
Driver Badges
Fixed error pop-up when trying to change driver badge when having the "Good Driver" badge
Driver Swaps - Engineer
Added penalty options to engineer pit menu
Fixed damage not appearing on engineer menu until the driver changes an option on the MFD
Fixed engineer damage repair options appearing as a number
Easy Anti Cheat
Blocked online mode when EAC ProductID is invalid
Engine & Tech
Fixed some threading issues with shared memory
Gameplay
Fixed AI turning to the right then left when leaving the pit lane instead of going straight
Fixed an occasional crash relating to car position on track
Fixed engine auto starting in the pit lane for users with auto engine start disabled
Fixed fuel target system failing to function correctly sometimes after pit stops
Fixed issues with flag stations not assigning to the correct area of the circuit resulting in inconsistent flag behaviour on track
Fixed preparing car element is not shown when session starting soon is displayed.
Fixed unintended collisions when cars are being moved into place during pit stops
Fixed VE being used during formation lap, when the race finishes and during pit lane
Fixed yellow flag appearing on screen when session timer reaches zero and player hasn't crossed the finish line
Improved fuel estimates by not including the formation lap or pit laps in fuel averages
Reduce start driving timer to 3 seconds
Reduced the distance yellows stay after an incident
Relaxed pit box penalties when you are extremely close to your pit box
Removed paddock only driving line option
Revised pitlane driving penalties
Graphics
Fixed changing cars mirror parameters causing mirrors to become out of alignment
Fixed occasional occurrence of cars becoming invisible when they are close to the player
Fixed undercar shadows being too bright
Optimization to night lighting, bringing performance gains on tracks with a lot of nightlights
Hosted Servers
Fixed hosted servers showing 0 players even if users are on the server
Fixed load vehicles key not working when joined to a hosted server as spectator only
Fixed progression bar displaying the practice session as almost complete when it isn't even halfway through.
HUD
Fixed hiding the HUD losing what page of MFD you're on
Fixed not being able to select no change when running 4 wet tyres
Fixed virtual mirror becoming distored after changing graphics settings
Reduced strategy panel to 3 lines to prevent overlap on Race Watch screen
Input
Fixed sticky inputs from keyboard when game focus changes
Fixed UI mouse click control bind not working
Limited Tyre Rules
Add Tyre Inventory Logging each time tyre selections are changed
Fixed tyre selection not allowing the user to swap from mixed tyres when less than 4 tyres remain
Localisation
Added and updated translations
Fixed clipping session start text in French
Fixed incorrect timing localisation on HUD in Japanese
Fixed missing localisation on Online Event Type
Online
Fixed a rare situation where a Driver could receive a False DNF after finishing an online event
Fixed some crashes around loading temp cars in hosted lobbies or practice servers
Fixed weather forecast not showing in the UI when you are a spectator or not in control of your car
Updated brake duct pit and setup options to follow fixed setup brake bias availability configuration
Protests
Fixed being able to submit reports more than 24h after an event.
RaceControl
Fixed slow performance with large events in the online event overview screen
Fixed unable to join an entry list server without the lobby code
Race Starts
Fixed a rare DQ for "Failed to drive formation lap" while driving on the formation lap
Fixed pit limiter not being automatically enabled during rolling start that start in the pit lane such as at Daytona
Race Watch Screen
Fixed stint data showing the wrong driver initials after rejoining a race session
Implemented updated camera menu
Race Weekend
Added season select for ELMS 2026
Fixed track selection when switching between championships with different tracks available
Replay
Fixed selecting an incident whilst watching live not playing the incident
Fixed the Safety car sometimes not appearing in replays
Updated camera select menu
Save & Load
Fixed wrong car classes being displayed in the starting grid when loading a Race Weekend save
Teams - RaceControl
Fixed entering a practice server with the wrong car when multiple lineups for the same team are registered for the event
Fixed misaligned driver drop downs in team event results
Fixed team lineup nationality flags not rendering correctly
Fixed transferring team ownership resulting in no team owner
Track Limits
Fixed a game crash when joining a session when in the previous session you were off track in the pit lane
Improved track limits boundary detection. We now project curvature helping to fix detection in tight turns and added per wheel detection.
User Interface
Fixed car select background formatting error
Fixed clipping text on second special event
Fixed daily race leaderboards not showing all cars
Fixed filtering event leaderboard by car class
Fixed misaligned Paul Ricard layouts on Event Cards
Fixed selecting a driver that's used a joker causing the icon to disappear under the white highlight
Fixed UI refreshing completely on some pages every few minutes
Fixed using all jokers displaying a "New Joker in -X Races" message in the burger menu
Made loading screen logo progress angle match the logo angle
Prevented the thumbnails in the track selection screen from getting too small and added a scrollbar when required
Track Updates
Reviewed track limits on all tracks to ensure accurate detection per wheel
Bahrain
Fixed a bump off track on the inside after T13
Fixed a terrain gap between T4 and T5
Circuit de la Sarthe
Added missing flag stations in sector 1
Fixed missing collisions at marshal access point before Goodyear bridge chicane
Fixed missing collisions when exploring the entry to the Bugatti circuit
Daytona
Fixed incorrect real road profile
Fixed missing rear armco collision outside T2 exit
Fixed some objects popping in on back straight
Improved AI behaviour at the start of races reducing the chances of crashes
Removed white background on S397 logos on the road
Updated tent assets to latest specification assets
Fuji
Fixed incorrect mapping on start finish gantry
Imola
Fixed a terrain gap at exit of Acque Minerali
Fixed building popping in behind trees after Variente Alta
Fixed pit entry tyre barrier texture alignment
Fixed power cables popping in after Acque Minerali
Laguna Seca
Fixed a smoothing issue on green run off at final turn
Monza
Added missing Rolex clock hands
Fixed starter marshal flag being visible on the circuit after finishing the race under the marshal platform.
Improved emissive and ambient occlusion maps on Pit Building
Relaxed track limits for first pit box
Updated glass material on pit building
Silverstone
Fixed a smoothing error in the gravel outside Stowe
Fixed setup folder to point to "Silverstone" for all layouts
Fixed track limits warning is displayed approaching the first corner after leaving the pits on National layout
Spa-Francorchamps
Fixed floating pit box Lines in the pit lane
Car Updates
BOP: Adjustments to all tracks, including Hypercar stint length reduction at COTA. Full details available in separate BOP document
Extended upper optimum temperature range of GT3 brake pad compound
Refinements to LMP3 brake torque and engine braking
Removed Hard tyre compound from Hypercars at Daytona
Removed Hard tyre compound from Hypercars at Laguna Seca
Updated Hypercar tyres to fix oscillation at Daytona. This is a first version of tyres that will be rolled out across all tracks soon.
Alpine A424 LMDh
Alpine light issues
Fixed artefacts on carbody mesh
Aston Martin Vantage AMR LMGT3
Fixed strange reflections on steering wheel
BMW M Hybrid V8 LMDh
Corrected template issues
Cadillac V-Series.R LMDh
Fixed incorrect template for 2026 Cadillac included in game
Chevrolet Corvette Z06 LMGT3.R
Fixed details on rear of car disappearing too early on lower graphics settings
Ford Mustang LMGT3
Fixed issue with custom livery showing both position display types
Genesis GMR-001 LMDh
Updated car name and description
McLaren 720S LMGT3 Evo
Added ID lights to cars
Mercedes AMG LMGT3
Corrected rear lights
Fixed issue with windscreen when car receives damage
Oreca 07 LMP2
Fixed floating headlight bolts on nose cam
Fixed outer rear lights always being on
Revised specular occlusion in cockpit
Peugeot 9X8 LMH (w/Wing)
Added gurney flap to rear wing end fences
Toyota TR010
Added Toyota TR010 Pitlights
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