V1.4.2 (Update 1.4, Patch 2) V1.4.2 (Update 1.4, Patch 2)

V1.4.2 (Update 1.4, Patch 2)

Game Updates

Championships - Online

  • Added support for bespoke online championships available to non-RC subscribers for limited time events - more details at a later date

  • Fixed carbon fibre image shown in the car setup screen when loading into an online championship practice with a custom livery

  • Fixed online championship timeslots not following the timezone set in the game

  • Fixed point reductions from protests take away more points than intended

  • Fixed previous online championship events all showing with: No Class, No Car, No Position, -1 points

  • Fixed some issues with being unable to register custom liveries to championships

  • Fixed upcoming online championship card's spacing

  • Fixed USA flag missing stars on events

Custom Liveries

  • Fixed carbon fibre image shown in the car setup screen when loading into an online championship practice with a custom livery

  • Fixed custom livery not loading when joining a team event practice server when you're not the user who registered the lineup

Co-op

  • Fixed stint review screen time remaining stuck at 0h00m

Driver Badges

  • Fixed error pop-up when trying to change driver badge when having the "Good Driver" badge

Driver Swaps - Engineer

  • Added penalty options to engineer pit menu

  • Fixed damage not appearing on engineer menu until the driver changes an option on the MFD

  • Fixed engineer damage repair options appearing as a number

Easy Anti Cheat

  • Blocked online mode when EAC ProductID is invalid

Engine & Tech

  • Fixed some threading issues with shared memory

Gameplay

  • Fixed AI turning to the right then left when leaving the pit lane instead of going straight

  • Fixed an occasional crash relating to car position on track

  • Fixed engine auto starting in the pit lane for users with auto engine start disabled

  • Fixed fuel target system failing to function correctly sometimes after pit stops

  • Fixed issues with flag stations not assigning to the correct area of the circuit resulting in inconsistent flag behaviour on track

  • Fixed preparing car element is not shown when session starting soon is displayed.

  • Fixed unintended collisions when cars are being moved into place during pit stops

  • Fixed VE being used during formation lap, when the race finishes and during pit lane

  • Fixed yellow flag appearing on screen when session timer reaches zero and player hasn't crossed the finish line

  • Improved fuel estimates by not including the formation lap or pit laps in fuel averages

  • Reduce start driving timer to 3 seconds

  • Reduced the distance yellows stay after an incident

  • Relaxed pit box penalties when you are extremely close to your pit box

  • Removed paddock only driving line option

  • Revised pitlane driving penalties

Graphics

  • Fixed changing cars mirror parameters causing mirrors to become out of alignment

  • Fixed occasional occurrence of cars becoming invisible when they are close to the player

  • Fixed undercar shadows being too bright

  • Optimization to night lighting, bringing performance gains on tracks with a lot of nightlights

Hosted Servers

  • Fixed hosted servers showing 0 players even if users are on the server

  • Fixed load vehicles key not working when joined to a hosted server as spectator only

  • Fixed progression bar displaying the practice session as almost complete when it isn't even halfway through.

HUD

  • Fixed hiding the HUD losing what page of MFD you're on

  • Fixed not being able to select no change when running 4 wet tyres

  • Fixed virtual mirror becoming distored after changing graphics settings

  • Reduced strategy panel to 3 lines to prevent overlap on Race Watch screen

Input

  • Fixed sticky inputs from keyboard when game focus changes

  • Fixed UI mouse click control bind not working

Limited Tyre Rules

  • Add Tyre Inventory Logging each time tyre selections are changed

  • Fixed tyre selection not allowing the user to swap from mixed tyres when less than 4 tyres remain

Localisation

  • Added and updated translations

  • Fixed clipping session start text in French

  • Fixed incorrect timing localisation on HUD in Japanese

  • Fixed missing localisation on Online Event Type

Online

  • Fixed a rare situation where a Driver could receive a False DNF after finishing an online event

  • Fixed some crashes around loading temp cars in hosted lobbies or practice servers

  • Fixed weather forecast not showing in the UI when you are a spectator or not in control of your car

  • Updated brake duct pit and setup options to follow fixed setup brake bias availability configuration

Protests

  • Fixed being able to submit reports more than 24h after an event.

RaceControl

  • Fixed slow performance with large events in the online event overview screen

  • Fixed unable to join an entry list server without the lobby code

Race Starts

  • Fixed a rare DQ for "Failed to drive formation lap" while driving on the formation lap

  • Fixed pit limiter not being automatically enabled during rolling start that start in the pit lane such as at Daytona

Race Watch Screen

  • Fixed stint data showing the wrong driver initials after rejoining a race session

  • Implemented updated camera menu

Race Weekend

  • Added season select for ELMS 2026

  • Fixed track selection when switching between championships with different tracks available

Replay

  • Fixed selecting an incident whilst watching live not playing the incident

  • Fixed the Safety car sometimes not appearing in replays

  • Updated camera select menu

Save & Load

  • Fixed wrong car classes being displayed in the starting grid when loading a Race Weekend save

Teams - RaceControl

  • Fixed entering a practice server with the wrong car when multiple lineups for the same team are registered for the event

  • Fixed misaligned driver drop downs in team event results

  • Fixed team lineup nationality flags not rendering correctly

  • Fixed transferring team ownership resulting in no team owner

Track Limits

  • Fixed a game crash when joining a session when in the previous session you were off track in the pit lane

  • Improved track limits boundary detection. We now project curvature helping to fix detection in tight turns and added per wheel detection.

User Interface

  • Fixed car select background formatting error

  • Fixed clipping text on second special event

  • Fixed daily race leaderboards not showing all cars

  • Fixed filtering event leaderboard by car class

  • Fixed misaligned Paul Ricard layouts on Event Cards

  • Fixed selecting a driver that's used a joker causing the icon to disappear under the white highlight

  • Fixed UI refreshing completely on some pages every few minutes

  • Fixed using all jokers displaying a "New Joker in -X Races" message in the burger menu

  • Made loading screen logo progress angle match the logo angle

  • Prevented the thumbnails in the track selection screen from getting too small and added a scrollbar when required

 

Track Updates

  • Reviewed track limits on all tracks to ensure accurate detection per wheel

Bahrain

  • Fixed a bump off track on the inside after T13

  • Fixed a terrain gap between T4 and T5

Circuit de la Sarthe

  • Added missing flag stations in sector 1

  • Fixed missing collisions at marshal access point before Goodyear bridge chicane

  • Fixed missing collisions when exploring the entry to the Bugatti circuit

Daytona

  • Fixed incorrect real road profile

  • Fixed missing rear armco collision outside T2 exit

  • Fixed some objects popping in on back straight

  • Improved AI behaviour at the start of races reducing the chances of crashes

  • Removed white background on S397 logos on the road

  • Updated tent assets to latest specification assets

Fuji

  • Fixed incorrect mapping on start finish gantry

Imola

  • Fixed a terrain gap at exit of Acque Minerali

  • Fixed building popping in behind trees after Variente Alta

  • Fixed pit entry tyre barrier texture alignment

  • Fixed power cables popping in after Acque Minerali

Laguna Seca

  • Fixed a smoothing issue on green run off at final turn

Monza

  • Added missing Rolex clock hands

  • Fixed starter marshal flag being visible on the circuit after finishing the race under the marshal platform.

  • Improved emissive and ambient occlusion maps on Pit Building

  • Relaxed track limits for first pit box

  • Updated glass material on pit building

Silverstone

  • Fixed a smoothing error in the gravel outside Stowe

  • Fixed setup folder to point to "Silverstone" for all layouts

  • Fixed track limits warning is displayed approaching the first corner after leaving the pits on National layout

Spa-Francorchamps

  • Fixed floating pit box Lines in the pit lane

 

Car Updates

  • BOP: Adjustments to all tracks, including Hypercar stint length reduction at COTA. Full details available in separate BOP document

  • Extended upper optimum temperature range of GT3 brake pad compound

  • Refinements to LMP3 brake torque and engine braking

  • Removed Hard tyre compound from Hypercars at Daytona

  • Removed Hard tyre compound from Hypercars at Laguna Seca

  • Updated Hypercar tyres to fix oscillation at Daytona. This is a first version of tyres that will be rolled out across all tracks soon.

Alpine A424 LMDh

  • Alpine light issues

  • Fixed artefacts on carbody mesh

Aston Martin Vantage AMR LMGT3

  • Fixed strange reflections on steering wheel

BMW M Hybrid V8 LMDh  

  • Corrected template issues

Cadillac V-Series.R LMDh

  • Fixed incorrect template for 2026 Cadillac included in game

Chevrolet Corvette Z06 LMGT3.R

  • Fixed details on rear of car disappearing too early on lower graphics settings

Ford Mustang LMGT3

  • Fixed issue with custom livery showing both position display types

Genesis GMR-001 LMDh

  • Updated car name and description

McLaren 720S LMGT3 Evo

  • Added ID lights to cars

Mercedes AMG LMGT3

  • Corrected rear lights

  • Fixed issue with windscreen when car receives damage

Oreca 07 LMP2

  • Fixed floating headlight bolts on nose cam

  • Fixed outer rear lights always being on

  • Revised specular occlusion in cockpit

Peugeot 9X8 LMH (w/Wing)

  • Added gurney flap to rear wing end fences

Toyota TR010

  • Added Toyota TR010 Pitlights