Headlines - Game
- Improved protest system, with reports to come directly from event replays.
- Each player has 3 protests per month, with protest credits returned on a successful protest
- Protest cooldown removed
- Replaced TCP game connections with Reliable UDP for more reliable network connectivity
- Added new start driving in the pit lane feature when leaving garages and implemented fast lane logic
- Added VR FOV resolution scaling via OpenXR
- Overhauled brake system with more accurate brake thermals and brake pad performance curves
- Added minimum drive time requirements for team events. If lineups do not meet this they will not gain DR/Champ Points but they can still lose DR.
- Previous use of this exploit by players will see their DR amended
Headlines - Content
- Added Cadillac V-Series.R Evo
- Added Alpine A424 joker updates
- Added Daytona as part of US Track Pack 1 DLC
- Added Laguna Seca as part of US Track Pack 1 DLC
- Significant update to Le Mans to match 2026 event
Game Updates
Championships - Online
- Fixed online championship rank breakdown points update clipping
Co-op
- Fixed car icons appearing stretched in menus
Custom Liveries
- Fixed an occasional crash downloading custom liveries
- Fixed back button is visible after hiding the UI in Showroom
- Fixed custom liveries appear as carbon fibre and "custom Team" on online leaderboards
- Updated region map conversion format to reduce artifacting
Driver Badges
- Custom badges are now only allowed for trusted drivers
Driver Swaps - Engineer
- Fixed damage not appearing on engineer menu until the driver changes an option on the MFD
Driving Standards
- Added HUD notification of incoming penalisation for being stopped on track
- Added server penalisation for cars stationary on the racing line
Engine & Tech
- Fixed a rare crash on startup when enumerating audio devices
- Fixes to resolve various in gameplay stalls
Gameplay
- Added logic for the game to hold the player in the garage if their pit box is blocked
- Added penalties and warnings for driving in other team's pit areas of the pitlane
- Disabled collisions when a car is spawned in the pit lane during the take control phase
- Implemented safe to exit garage checks before placing a driver in the pit lane
- When leaving pit boxes, cars are now always angled to avoid cars driving over other peoples pit boxes
Graphics
- Added AMD FSR 1.0 Support
- Minor optimisation to occlusion culling
- Various minor PostFX adjustments around exposure and warmth of image
Hosted Servers
- Fixed some cars receiving a disqualification after having a time penalty applied on hosted servers
Input
- Fixed numerous issues with controller steering rates
- Fixed some devices not working when DirectInput Fallback is left at it's default setting of false.
- Improvements to gamepad rumble
Limited Tyre Rules
- Fixed damaged tyres showing as available after returning to garage in non race sessions.
Netcode
- Fixed clients who can not see other cars due to latency or similar issues causing collisions for other people
- Improved netcode robustness by allowing the use of a flexible port range
Online
- Updates to ensure car damaged state is correctly restored when rejoining a race after a disconnection
- Added Event Jokers for all players - removing DR / SR impact from single driver events. It will take 10 races to earn your first, 20 for your second and 30 for your third
Physics
- Added look up tables for brake pad friction vs temperature curves
- Added physically modelled punctures
- Brake disc thermal physics simulation overhaul focusing on core temperatures and emissivity
- Improvements to brake rim heat calculation when wet
- Improvements to tyre damping to increase rolling resistance at low load and decrease rolling resistance at high load
Protests
- Change protest toast to notification toast
RaceControl Pro/Pro+
- Added Pro Subscription only Practice Servers
Race Watch Screen
- Redesigned stint page on watch screen
Race Weekend
- Fixed event time displaying as NaN Mins if no sessions are selected
Replay
- Fixed not all damage displaying in replays
- Fixed throttle and brake spam when the game is running at a low tick rate
Teams - RaceControl
- Fixed an extremely long error message when registering a line up where drivers have a Bronze 0 SR.
- Fixed number selection not working at team event registration
Track Limits
- Added a calculation to reduce points lost when driving off track but "on the limit"
- Fixed an issue where time ratio points are incorrectly recalculated after rejoining the track
User Interface
- Fixed driver images not showing when their names use special characters
- Fixed event history page number not being highlighted fully
- Fixed incorrect font for your team name in the standings screen
- Fixed missing nationalities on car selection menu for 2026
- Fixed the rare situation that certain users have extremely poor UI performance
- Updated Le Mans loading screen image
Virtual Reality
- Added VR support to FSR
- Added native OpenXR support
- Added VR FOV resolution scaling via OpenXR
Track Updates
Le Mans 2026 Season Update
- Add more Helicopters
- Add new tyre barriers near Maison Blanche
- Added 24h fan zone balloon
- Added armco Adecco advert at Tetre Rouge
- Added Bosch branding to tyre barrier at Mulsanne Chicane
- Added car manufacturer flags to fan areas
- Added crane at Corvette curves
- Added drones
- Added emergency helicopters
- Added extra ambulances
- Added extra assets to the Maison Blanche car park
- Added extra Goodyear on track sign at Arnage
- Added extra Michelin sign at Mulsanne chicane
- Added extra Michelin sign at Porsche curves
- Added Fan zone flags at Maison Blanche
- Added flags to the podium
- Added floodlights to Porsche curves
- Added garage number signs to pit lane garage lighting gantries
- Added karting branding to Maison Blanche pit building
- Added Le Mans Spirit Club building
- Added missing lighting on Ford Chicane
- Added missing radio tower by Ford chicane
- Added new crowd fencing at Mulsanne corner
- Added new grandstands after Goodyear bridge
- Added new grandstands and spectators at Corvette curves
- Added new Rolex TV podium
- Added new spectator area mound inside Karting corner
- Added new TV screen at Le Mans bridge
- Added new under construction building at Forest esses
- Added nightlighting at Corvette Curve and Maison Blanche fan zones
- Added Of Course branding to the pit lane and start finish straight
- Added Porsche advert shipping container at Porsche curves
- Added Porsche Raceborn branding at start finish
- Added Raceborn branding at Porsche curves
- Added radio tower at Porsche curves
- Added red and blue fencing adverts
- Added second ferris wheel at Corvette curves
- Added spectator fencing on Corvette curves spectator mound
- Added spectators at Mulsanne corner
- Added Spectators to MMA building at Pit Entry
- Added TV Screen Truck at Arnage
- Added TV screens at Corvette curves
- Added TV screens near Endurance Club
- Added various assets at Corvette curves fan zone
- Added various TSOs on hill at Porsche curves
- Adjusted gravel edge on the exit of Mulsanne
- Advertisement updates on the start finish before Podium
- Arnage apex curb: Corrected curb profile
- Arnage exit curb: Corrected curb profile
- Corrected astro turf material before entry to Indianpolis
- Corrected Crowd Strike branding colour
- Corrected goodyear ad size between Indianapolis and Arnage
- Corrected sizing of MMA advert boards on the start finish
- Corvette Curves apex curbs, significantly reducing their height
- Extended curb with painted asphalt after Dunlop chicane
- Extended tyre barrier at Arnage exit
- Fix Sizing of MMA Advert Boards at Start Finish
- Ford Chicane entry curb: Reviewed profile, reduced height of road behind curb
- Indianapolis apex curbs: Reviewed camber and type, opening up the entry into the corner.
- Indianapolis entry curb: Reviewed profile, reduced height of road behind curb
- Minor barrier and fence updates at Corvette curves
- Mulsanne Corner apex curb: Updated curb profile
- Mulsanne Corner Building Update
- Mulsanne Corner exit curb: Corrected curb typee
- Mulsanne Corner Inner Curb Update
- New Glass Shader on Main Buildings
- Porsche curves apex curb: Increased height of curbs
- Raccordament apex curb: Updated textures
- Raccordament exit curb: Corrected curb type
- Recoloured Peugeot building
- Remove white markers from track
- Removed building outside Mulsanne corner that doesn't exist anymore
- Removed traffic sign at Porsche curves
- Reviewed Armco material brightness
- Reviewed density of foliage in dense woodland areas
- Reviewed foliage material colour balance
- Revised emissive lighting on Pit BUilding
- Revised nightlighting colour temperature and brightness
- Revised nightlighting on Michelin grandstand
- Tweaked settings for advertisement materials
- Updated advertising on buildings at Indianapolis corner
- Updated barriers at rejoin from Bugatti circuit
- Updated BMW clubhouse at Ford chicane
- Updated buildings inside Arnage corner
- Updated Cadillac branding at Corvette curves
- Updated crane position at Ford chicane
- Updated Crowdstrike ads at Arnage
- Updated curb paint pattern frequencies
- Updated DHL branding at Mulsanne
- Updated emissive lighting on Rolex assets in pit lane
- Updated Goodyear branding colour balance
- Updated house colours outside Arnage
- Updated Le Mans bridge advertising to match real life
- Updated marshall positioning at Ford chicane
- Updated marshalls at Corvette curves
- Updated material of safer barrier at Porsche curves
- Updated Michelin branding colours
- Updated MMA sign positions near Maison Blanche
- Updated Motul on track advert positioning at Ford chicane
- Updated nightlighting on Endurance club
- Updated nightlighting on Goodyear grandstand
- Updated nightlighting on pit lane rolex gantries
- Updated nightlighting on start finish gantry
- Updated nightlighting on village assets
- Updated Of Course advertising on Pit Building
- Updated on track Cadillac signs at Corvette curve
- Updated pit in and pit out Rolex gantries
- Updated Pit Wall Glass Materials
- Updated road lines at Mulsanne chicanes
- Updated rooftop tent at Maison Blanche
- Updated secondary TSOs outside Raccordement
- Updated spectators at Ford chicane
- Updated spectators at Indianapolis
- Updated spectators at Maison Blanche
- Updated start finish tower emissive
- Updated Toyota Building at Ford Chicane
- Updated track surface materials where road has been resurfaced
- Updated truck and tent assets on Porsche circuit
- Updated tyre barrier colours at Ford chicane
- Updated wall and branding at Mulsanne corner
- Various branding updates to the pit wall
- Various updates to buildings at Ford chicane
- Various updates to buildings at Maison Blanche
- Virage du pont exit curbs: Reviewed profile flattening end curbs
Monza
- Fixed occasional occurrence of track limits not applying at T1
Portimao
- Fixed some minor issues with track limits corridors at Portimao
Silverstone
- Added ear of corn to Silverstone WEC full rolling start
- Reviewed multiclass behaviour into Copse corner
Car Updates
- Add Le Mans livery hypercars to 2026 season opponent options
- Adjusted Hypercar cold tyre grip to better match 2026 real-life compounds
- BOP: Weight reduction to GT3s at Le Mans, improved LMH vs. LMDh acceleration balance, re-balanced Ford GT3 acceleration on some tracks. Full changelog on guide.lemansultimate.com
- Improved accuracy of which undertray points can produce sparks
- Improvements to dynamic diameter of Hypercar tyres for more accurate engine RPM at car speed
- Reduced rear tyre wear on Hypercars
- Updated CDA setups
- Updated Le Mans atmosphere conditions to match 2026 real-life event
- Updated Le Mans default setup of all Hypercars
- Updates to damage on all cars, removing randomness and making damage more predictable
Adess AD25 LMP3
- Fixed "Lap" text on display
- Fixed missing normal map on roll cage welds
Aston Martin Valkyrie LMH
- Added numbers to inside of rear wing
- Added track map to cockpit
- Updated Le Mans gear ratios
BMW M Hybrid V8 LMDh
- Fixed issues on pre-Le Mans 2024 HUD
- Fixed various issues with HUD
BMW M4 LMGT3
- Added missing rear latch
- Updated differential to newer spec and opened preload adjustability
Cadillac V-Series.R LMDh
- Added track map and additional sticker to cockpit
- New wear, rain, and damage for EVO
- Updated Custom Livery 2026 team to use EVO. All existing 2026 Cadillac Custom Liveries will be removed.
Ferrari 296 LMGT3
- Added pit lights
- Corrected Vista AF Corse team names
- Fixed outside window wiper streaks not matching the actual wiper
- Updated gear ratios to 2026 spec
Ferrari 499P LMH
- Added more decals to cockpit
Ford Mustang LMGT3
- Corrected headlights and pit lights
- Fixed 2024 mirrors showing on the 2026 EVO at Le Mans
- Fixed squished numbers on 2026 teams
Genesis GMR-001 LMDh
- Added missing pit lights
- Various model updates to latest spec of the car
Lexus RCF LMGT3
- Corrected issues with headlights and brake lights
Mercedes AMG LMGT3
- Added dashboard logo to 2026 teams
- Added pit lights
- Updated gear ratios
Oreca 07 LMP2
- Adjustments to tyre heating to stop tyre pressures endlessly increasing after some lock-ups
- Increased car weight (+7kg) to match latest minimum driver weight requirements
- Limited gear ratio set to "Le Mans" only at Le Mans as per latest technical regulations
Oreca 07 LMP2+ (ELMS Spec)
- Adjustments to tyre heating to stop tyre pressures endlessly increasing after some lock-ups
Peugeot 9X8 LMH (w/Wing)
- HUD updates
Porsche 911 LMGT3 R
- Adjusted seat movement limits to fix clipping when using a high fov
- Fixed issue with chassis LOD
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